And another for this classic:
A quick poster I came up with from the song Transference:
Children Of Bodom - Transference
See more of this project over at my Behance site:
Work in progress of an upcoming project.
Throughout the 2 years of college my use of Adobe Illustrator to create artwork was limited, only really when directly required to use it. Now that I have some more time I’m beginning to make better use of it.
See more from this project at my Behance site:
Aku Aku from Crash Bandicoot
A follow up on that Teensie illustration I did earlier today.
Following on from my previous post about beginning to use Adobe Illustrator, here’s a very professional illustration that you could mistake it was made in a 3d modelling program…but I just guess it’s a great use of the gradient tool to get lighting/shadows right.
Game creation stats:
950 images/textures - includes all working files, references etc. totalling 4.21GB
532 engine-ready textures, totalling 591MB.
380 individual models made in 3ds max, totalling 39MB.
46.5MB of animation data, totalling ~5 minutes worth.
Total diskspace including engine and working files - 9.16GB
Trainstation level stats:
Instances of Rob/Squared’s work: 144
114 unique materials
Trainstation width: 360m
Trainstation length: 420m
Trainstation height: 85m
Total number of AI: 51
Simulated website concept
I’ve started going through these
Codeacadmey is really good, lots of little practical projects to test what you know
Play ICARUS FALLS tomorrow at the Summer Show.
Making the final adjustments to the level…ready to test tommorow!
I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.
Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)