Third Children of Bodom poster, taken from the song “Next In Line”.
Quote @ 1:25
See the first 3 over at my Behance page:
See more of this project over at my Behance page:
Nico Rosberg’s helmet for 2014.
Nice little thing there with the ‘-co’.
The VJM07. The first proper image of any 2014 car, and it has to be said Force India’s livery this year looks amazing. I’ve never really liked the white that was plastered all over the previous iterations, and as an old art teacher used to say to me, “white paper is boring paper”.
The area around the exhaust especially, with green and white rhombus-looking shapes is going to look great. However, even with this picture it’s hard to say how the much-anticipated noses of 2014 cars are going to look, but there does seem to be a clear shadow under “-tana” sponsor…
It’s that time of year again when F1 begins to kick back into action over a few months, starting with the reveal of the much anticipated 2014 cars. Ferrari have put up a nice little HTML-5 mini-site for theirs, complete with all the latest trends in web design: respsonsive to browser dimensions, zooming in images with transparency, layers, smooth transistions everywhere and multiple backgrounds per page.
F14 T has a nice sound to it.
And another for this classic:
A quick poster I came up with from the song Transference:
Children Of Bodom - Transference
See more of this project over at my Behance site:
Work in progress of an upcoming project.
Throughout the 2 years of college my use of Adobe Illustrator to create artwork was limited, only really when directly required to use it. Now that I have some more time I’m beginning to make better use of it.
See more from this project at my Behance site:
Aku Aku from Crash Bandicoot
A follow up on that Teensie illustration I did earlier today.
Following on from my previous post about beginning to use Adobe Illustrator, here’s a very professional illustration that you could mistake it was made in a 3d modelling program…but I just guess it’s a great use of the gradient tool to get lighting/shadows right.
Game creation stats:
950 images/textures - includes all working files, references etc. totalling 4.21GB
532 engine-ready textures, totalling 591MB.
380 individual models made in 3ds max, totalling 39MB.
46.5MB of animation data, totalling ~5 minutes worth.
Total diskspace including engine and working files - 9.16GB
Trainstation level stats:
Instances of Rob/Squared’s work: 144
114 unique materials
Trainstation width: 360m
Trainstation length: 420m
Trainstation height: 85m
Total number of AI: 51