JSS

UKPIA launches process safety initiative:  Assuring Safety - Leadership in Process Safety

More on ‘Sector Level Process Safety’.

squareddesign:

Aku Aku from Crash Bandicoot
A follow up on that Teensie illustration I did earlier today.

Following on from my previous post about beginning to use Adobe Illustrator, here’s a very professional illustration that you could mistake it was made in a 3d modelling program…but I just guess it’s a great use of the gradient tool to get lighting/shadows right.

squareddesign:

Aku Aku from Crash Bandicoot

A follow up on that Teensie illustration I did earlier today.

Following on from my previous post about beginning to use Adobe Illustrator, here’s a very professional illustration that you could mistake it was made in a 3d modelling program…but I just guess it’s a great use of the gradient tool to get lighting/shadows right.

Fissile cereal box shots.

'Fissile' is a cereal based around a mysterious new element discovered on a moon of Jupiter. 

The premise is around the cereal being like an atom undergoing nuclear fission. As someone bites into the cluster, they split it open, akin to an atom being split in the reactor to provide massive amounts energy. This is where the tag-line ‘PERPETUAL POWER’ fits in, selling the idea that breakfast is important and provides you with the necessary energy for the day in a new and fun way.

See more over atFissile - Cereal Branding and Advertising

High resolution:

Front/Back

Side and Top/Bottom

Some statistics…

Game creation stats:

950 images/textures - includes all working files, references etc. totalling 4.21GB

532 engine-ready textures, totalling 591MB.

380 individual models made in 3ds max, totalling 39MB.

46.5MB of animation data, totalling ~5 minutes worth.

Total diskspace including engine and working files - 9.16GB

Trainstation level stats:

6607 objects

Instances of Rob/Squared’s work: 144

410 lights

114 unique materials

Trainstation width: 360m

Trainstation length: 420m

Trainstation height: 85m

Total number of AI: 51

The first sscreenhot of ICARUS FALLS, with the old logo, with 2 screenshots from today.

squareddesign:


Simulated website concept
Now I’ve just got to learn HTML5/Javascript and make this happen. This simple layout and navigation style will make it compatible with mobile devices as well as normal computer browsers.


I’ve started going through these
http://www.codecademy.com/learn
http://www.w3schools.com/

Codeacadmey is really good, lots of little practical projects to test what you know

squareddesign:

Simulated website concept

Now I’ve just got to learn HTML5/Javascript and make this happen. This simple layout and navigation style will make it compatible with mobile devices as well as normal computer browsers.

I’ve started going through these

http://www.codecademy.com/learn

http://www.w3schools.com/

Codeacadmey is really good, lots of little practical projects to test what you know

Play ICARUS FALLS tomorrow at the Summer Show.

Play ICARUS FALLS tomorrow at the Summer Show.

Making the final adjustments to the level…ready to test tommorow!
I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.
Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)

Making the final adjustments to the level…ready to test tommorow!

I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.

Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)




Not everyone in the game greets the Icarus with open arms.
An example of a poster that would be visible in game showing the struggle of the resistance members.



http://squareddesign.tumblr.com/post/51674522192

Not everyone in the game greets the Icarus with open arms.

An example of a poster that would be visible in game showing the struggle of the resistance members.

http://squareddesign.tumblr.com/post/51674522192

"I should go to this…could be pretty good."

"I should go to this…could be pretty good."

Top: UKPIA Process Safety branding (client-driven brief, logo shown is from a set to be featured in UKPIA branding)

Bottom: ICARUS FALLS (self-directed project)

Blog: jaydevss.tumblr.com

Email: jaydevfb@gmail.com

splitscreengaming:

E3 2013: MGS V: The Phantom Pain extended trailer

Game of the show in terms of what was shown in-game as well as technical prowess, Kojima and his team continue to impress with this unveiling of open world gameplay and a new tone for the storytelling in the series.

Metal Gear Solid V: The Phantom Pain is expected to arrive on at least PS4 and Xbox One sometime next year.

Stills from the ICARUS FALLS trailer.