JSS
Some statistics…

Game creation stats:

950 images/textures - includes all working files, references etc. totalling 4.21GB

532 engine-ready textures, totalling 591MB.

380 individual models made in 3ds max, totalling 39MB.

46.5MB of animation data, totalling ~5 minutes worth.

Total diskspace including engine and working files - 9.16GB

Trainstation level stats:

6607 objects

Instances of Rob/Squared’s work: 144

410 lights

114 unique materials

Trainstation width: 360m

Trainstation length: 420m

Trainstation height: 85m

Total number of AI: 51

The first sscreenhot of ICARUS FALLS, with the old logo, with 2 screenshots from today.

squareddesign:


Simulated website concept
Now I’ve just got to learn HTML5/Javascript and make this happen. This simple layout and navigation style will make it compatible with mobile devices as well as normal computer browsers.


I’ve started going through these
http://www.codecademy.com/learn
http://www.w3schools.com/

Codeacadmey is really good, lots of little practical projects to test what you know

squareddesign:

Simulated website concept

Now I’ve just got to learn HTML5/Javascript and make this happen. This simple layout and navigation style will make it compatible with mobile devices as well as normal computer browsers.

I’ve started going through these

http://www.codecademy.com/learn

http://www.w3schools.com/

Codeacadmey is really good, lots of little practical projects to test what you know

Play ICARUS FALLS tomorrow at the Summer Show.

Play ICARUS FALLS tomorrow at the Summer Show.

Making the final adjustments to the level…ready to test tommorow!
I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.
Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)

Making the final adjustments to the level…ready to test tommorow!

I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.

Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)




Not everyone in the game greets the Icarus with open arms.
An example of a poster that would be visible in game showing the struggle of the resistance members.



http://squareddesign.tumblr.com/post/51674522192

Not everyone in the game greets the Icarus with open arms.

An example of a poster that would be visible in game showing the struggle of the resistance members.

http://squareddesign.tumblr.com/post/51674522192

"I should go to this…could be pretty good."

"I should go to this…could be pretty good."

Top: UKPIA Process Safety branding (client-driven brief, logo shown is from a set to be featured in UKPIA branding)

Bottom: ICARUS FALLS (self-directed project)

Blog: jaydevss.tumblr.com

Email: jaydevfb@gmail.com

splitscreengaming:

E3 2013: MGS V: The Phantom Pain extended trailer

Game of the show in terms of what was shown in-game as well as technical prowess, Kojima and his team continue to impress with this unveiling of open world gameplay and a new tone for the storytelling in the series.

Metal Gear Solid V: The Phantom Pain is expected to arrive on at least PS4 and Xbox One sometime next year.

Stills from the ICARUS FALLS trailer.

So it’s revealed…Kiefer Sutherland is the voice of ‘Snake’… 

Maybe Kojima was looking at my blog when he was deciding to who to choose :p

A lot of people are against this…”Oh no one can be Snake apart from David Hayter”, but as someone who has watched every episode of 24 and a ton of Kiefer Sutherland movies…he is a really amazing actor and the picture in my previous blog posts just shows the proof that this new Snake will be amazing.  Kiefer can do exactly what Kojima wants in MGSV, a character who doesn’t need to explicitly say that he’s sad about something, or that he’s caring for a character, but can show it in all the other little ways that humans behave..

I’m still not convinced this is the end of the voice-acting mystery though…Kiefer only refers to the role as ‘the character’..and the caption just says ‘Snake’ not Big Boss..

squareddesign:

Start Screen Idle Mode loop.

The final video from the ICARUS FALLS project. 

ICARUS FALLS - Trailer

(For some reason it’s very dark on YouTube…sorry)