The first sscreenhot of ICARUS FALLS, with the old logo, with 2 screenshots from today.
Simulated website concept
I’ve started going through these
Codeacadmey is really good, lots of little practical projects to test what you know
Making the final adjustments to the level…ready to test tommorow!
I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.
Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)
Top: UKPIA Process Safety branding (client-driven brief, logo shown is from a set to be featured in UKPIA branding)
Bottom: ICARUS FALLS (self-directed project)
E3 2013: MGS V: The Phantom Pain extended trailer
Game of the show in terms of what was shown in-game as well as technical prowess, Kojima and his team continue to impress with this unveiling of open world gameplay and a new tone for the storytelling in the series.
Metal Gear Solid V: The Phantom Pain is expected to arrive on at least PS4 and Xbox One sometime next year.
Stills from the ICARUS FALLS trailer.
So it’s revealed…Kiefer Sutherland is the voice of ‘Snake’…
Maybe Kojima was looking at my blog when he was deciding to who to choose :p
A lot of people are against this…”Oh no one can be Snake apart from David Hayter”, but as someone who has watched every episode of 24 and a ton of Kiefer Sutherland movies…he is a really amazing actor and the picture in my previous blog posts just shows the proof that this new Snake will be amazing. Kiefer can do exactly what Kojima wants in MGSV, a character who doesn’t need to explicitly say that he’s sad about something, or that he’s caring for a character, but can show it in all the other little ways that humans behave..
I’m still not convinced this is the end of the voice-acting mystery though…Kiefer only refers to the role as ‘the character’..and the caption just says ‘Snake’ not Big Boss..
Start Screen Idle Mode loop.
The final video from the ICARUS FALLS project.
Re-using designs made earlier to speed up development. From afar, the camera can’t tell the difference…
Infact nearly all of this room is going back to other college projects in someway…