"I should go to this…could be pretty good."
Top: UKPIA Process Safety branding (client-driven brief, logo shown is from a set to be featured in UKPIA branding)
Bottom: ICARUS FALLS (self-directed project)
E3 2013: MGS V: The Phantom Pain extended trailer
Game of the show in terms of what was shown in-game as well as technical prowess, Kojima and his team continue to impress with this unveiling of open world gameplay and a new tone for the storytelling in the series.
Metal Gear Solid V: The Phantom Pain is expected to arrive on at least PS4 and Xbox One sometime next year.
Stills from the ICARUS FALLS trailer.
So it’s revealed…Kiefer Sutherland is the voice of ‘Snake’…
Maybe Kojima was looking at my blog when he was deciding to who to choose :p
A lot of people are against this…”Oh no one can be Snake apart from David Hayter”, but as someone who has watched every episode of 24 and a ton of Kiefer Sutherland movies…he is a really amazing actor and the picture in my previous blog posts just shows the proof that this new Snake will be amazing. Kiefer can do exactly what Kojima wants in MGSV, a character who doesn’t need to explicitly say that he’s sad about something, or that he’s caring for a character, but can show it in all the other little ways that humans behave..
I’m still not convinced this is the end of the voice-acting mystery though…Kiefer only refers to the role as ‘the character’..and the caption just says ‘Snake’ not Big Boss..
Start Screen Idle Mode loop.
The final video from the ICARUS FALLS project.
Re-using designs made earlier to speed up development. From afar, the camera can’t tell the difference…
Infact nearly all of this room is going back to other college projects in someway…
The worst thing about ‘always-on’ method of DRM…when the company’s own authentication servers go down…for days
Hopefully publishers and developers saw Sim City 5 and will learn this is not the way to go…although lately, it’s also the console manufacturers who have been put into the spotlight about this topic…
My entry for the Summer Show board.
It’s kind of hard to get a feel for wether or not it will work life-size, when it’s just at 4% zoom in Photoshop, but I think it’ll be pretty cool.
Running the CryEngine at the resolution required (25984x15354) was impossible, so some up-scaling had to be done which is unfortunate but as image is more about the atmosphere and environement rather than reading ‘SPLITSCREEN GAMING’ and the platform boards, I think it should be ok.
I planned to show an action scene freeze-framed originally, but in the end I thought the environments were very strong and the contrast of this secret, dark underground trainstation against the brightly lit civilian trainstation was kinda cool, and putting them in a panorama image even cooler.