<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>JSS</title><generator>Tumblr (3.0; @jaydevss)</generator><link>http://jaydevss.tumblr.com/</link><item><title>mj-wells:


An overheard bus conversation in comic form. Spoken...</title><description>&lt;img src="http://24.media.tumblr.com/f76b7162caeddb345c88a7c8bc06010c/tumblr_mn43x28L151rhhhz2o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://mj-wells.tumblr.com/post/50926399262/an-overheard-bus-conversation-in-comic-form"&gt;mj-wells&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;div&gt;
&lt;p&gt;An overheard bus conversation in comic form. Spoken by a cotton bud and a syringe in a medicine cabinet&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;Ha, this is pretty good :)&lt;/p&gt;
&lt;p&gt;Do you often do comics ? Reblog a link over or something…&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50929517909</link><guid>http://jaydevss.tumblr.com/post/50929517909</guid><pubDate>Mon, 20 May 2013 21:20:00 +0100</pubDate></item><item><title>http://leethomson.myzen.co.uk/Star_Trek/1_Original_Series/Star_Trek_TOS_Writer's_Guide.pdf</title><description>&lt;a href="http://leethomson.myzen.co.uk/Star_Trek/1_Original_Series/Star_Trek_TOS_Writer's_Guide.pdf"&gt;http://leethomson.myzen.co.uk/Star_Trek/1_Original_Series/Star_Trek_TOS_Writer's_Guide.pdf&lt;/a&gt;: &lt;p&gt;The ‘brand guidelines’ for writing an episode for &lt;em&gt;TOS Star Trek&lt;/em&gt;.  Despite it being for TV episodes, there are some &lt;strong&gt;really good&lt;/strong&gt; design principles to be taken away from this.&lt;/p&gt;
&lt;p&gt;Things like plausibility, expectations, reactions of characters and situations.  If you’ve never watched an episode of the original &lt;em&gt;Star Trek&lt;/em&gt;, you might find some of it hard to understand, but it details some fundamental problems that I find in games and TV today.&lt;/p&gt;
&lt;p&gt;For example one of the items listed in the guide is that the story should always be about people.  One of my favourite TV shows &lt;em&gt;24&lt;/em&gt;, as it went into the later seasons (6-8) brought on some pretty poor writers, and the shows plots began to become more and more about politics, treaties and countries, rather than simply about Jack Bauer and his CTU buddies. I feel this led to it’s cancellation a few years ago.&lt;/p&gt;
&lt;p&gt;This I feel occurs in games.  They detail a rich backstory full of technology, politics and gadgetry, but fail to apply the same depth to characters.&lt;/p&gt;
&lt;p&gt;I think an example of how to do it right may be &lt;em&gt;Metal Gear Solid 3: Snake Eater&lt;/em&gt;. This game introduced a whole new cast, and focussed entirely on their interactions with each other, while the subplot of Colonel Volgin obtaining weapons to overthrow the incumbent Russian president was secondary.  This allowed the plot and story to be easily followed even by newcomers, but it still retained the depth by focussing on how they react to the situations they all create for each other.&lt;/p&gt;
&lt;p&gt;A scenario which I would say is bad writing in games, is the often used ‘you are the only one who can save the world’ where the focus is put on whatever means has been introduced as the ‘cure’ to destroy the threat, whether it be some superweapon, a  population wide vaccination etc.  And the actual hero himself is put into the background.  This can be found heavily in the &lt;em&gt;Crysis&lt;/em&gt; series of games, with the Nanosuit being the ‘cure’.  It’s an interesting concept but I found myself caring very little for whether the Ceph aliens won or not, because I don’t care for whether a virtual world that I don’t live in exists or not.&lt;/p&gt;
&lt;p&gt;What video games can offer, that maybe other forms of media can’t, is that sense of YOU are responsible for Solid Snake or you are responsible for Gordon Freeman. And when that connection is made then the player can begin to care about the situations the character is put into.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50733125741</link><guid>http://jaydevss.tumblr.com/post/50733125741</guid><pubDate>Sat, 18 May 2013 16:23:00 +0100</pubDate><category>fmp</category><category>star trek</category><category>writing</category><category>guide</category></item><item><title>Work towards a brief from Performance Through People, PTP.
I...</title><description>&lt;img src="http://25.media.tumblr.com/1320b4b5d5776cef4f4cfc8d8a5f3d4e/tumblr_mmwy4fKOwg1r3bg7go1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Work towards a brief from Performance Through People, PTP.&lt;/p&gt;
&lt;p&gt;I felt keeping the design spacious, clean and easy to view was vital, so that it does not become a distraction in learning environment.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50607725350</link><guid>http://jaydevss.tumblr.com/post/50607725350</guid><pubDate>Thu, 16 May 2013 23:50:39 +0100</pubDate><category>graphic design</category><category>ptp</category><category>work</category></item><item><title>2nd.</title><description>&lt;img src="http://25.media.tumblr.com/78dbc6536630f4bda42e8cf7d360e5b8/tumblr_mmwum9MtMW1r3bg7go1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;2nd.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50602280471</link><guid>http://jaydevss.tumblr.com/post/50602280471</guid><pubDate>Thu, 16 May 2013 22:34:56 +0100</pubDate><category>gaming</category><category>icarus falls</category><category>screenshots</category><category>3d</category></item><item><title>After months of work, the first official ICARUS FALLS...</title><description>&lt;img src="http://25.media.tumblr.com/682101a8b3bb7709bf9aceb0b8e92c56/tumblr_mmwtqv8jfX1r3bg7go1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;After months of work, the first official ICARUS FALLS screenshot…&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50600892954</link><guid>http://jaydevss.tumblr.com/post/50600892954</guid><pubDate>Thu, 16 May 2013 22:16:07 +0100</pubDate><category>gaming</category><category>icarus falls</category><category>screenshots</category><category>underground</category><category>train station</category><category>train</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/21f4d7a3ef1baf1a970f384d571953b8/tumblr_mmwcbuzNlI1r3bg7go1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://jaydevss.tumblr.com/post/50579138382</link><guid>http://jaydevss.tumblr.com/post/50579138382</guid><pubDate>Thu, 16 May 2013 15:59:54 +0100</pubDate><category>graphic design</category><category>PTP</category><category>3d</category><category>cryengine</category><category>work</category></item><item><title>CryENGINE 3 Free SDK Documentation</title><description>&lt;a href="http://freesdk.crydev.net/dashboard.action"&gt;CryENGINE 3 Free SDK Documentation&lt;/a&gt;: &lt;p&gt;Just to anyone who wants to use the CryEngine 3, a link to the extremely useful documentation for it.&lt;/p&gt;
&lt;p&gt;There’s also some general art tips for artists that I found here:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://freesdk.crydev.net/display/SDKDOC4/Lighting+Art+Hints"&gt;http://freesdk.crydev.net/display/SDKDOC4/Lighting+Art+Hints&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;and here:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://freesdk.crydev.net/display/SDKDOC4/Gamma-Correct+Rendering+%28sRGB%29"&gt;http://freesdk.crydev.net/display/SDKDOC4/Gamma-Correct+Rendering+%28sRGB%29&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Great stuff..&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50419552101</link><guid>http://jaydevss.tumblr.com/post/50419552101</guid><pubDate>Tue, 14 May 2013 14:56:54 +0100</pubDate><category>fmp</category><category>3d</category><category>cryengine</category><category>crytek</category><category>gaming</category></item><item><title>poderfriki:

Play Games with our Future Posters by Sally...</title><description>&lt;img src="http://25.media.tumblr.com/94505e2c1b2ee175b666bcf19bc0933c/tumblr_mmn1bu3k921rfzbrho1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/5628ca72730e9ceadc8c99137dd23be0/tumblr_mmn1bu3k921rfzbrho2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/91da2b73a04f2b490179849c0263f434/tumblr_mmn1bu3k921rfzbrho3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/9229ec5e491aca1bd9ce177b9e652dde/tumblr_mmn1bu3k921rfzbrho4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://poderfriki.tumblr.com/post/50166777586/play-games-with-our-future-posters-by-sally"&gt;poderfriki&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Play Games with our Future Posters by &lt;a href="http://www.behance.net/sarastansley"&gt;Sally Stansley&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;“educationl” lol.  &lt;/p&gt;
&lt;p&gt;the problem now is this has been reblogged ~30 times and it’s on the behance site…&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50339307616</link><guid>http://jaydevss.tumblr.com/post/50339307616</guid><pubDate>Mon, 13 May 2013 14:06:54 +0100</pubDate><category>educational</category></item><item><title>Normal map.</title><description>&lt;img src="http://25.media.tumblr.com/952fdfaa91d11e43db3c054ee1e34304/tumblr_mmjj2u9YeS1r3bg7go1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Normal map.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/50020533654</link><guid>http://jaydevss.tumblr.com/post/50020533654</guid><pubDate>Thu, 09 May 2013 17:56:54 +0100</pubDate><category>fmp</category><category>3d</category><category>texure</category><category>normal</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/007b93d4d013b2dc04ca244aedd6ce22/tumblr_mmiyyy5nyC1riscjxo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://jaydevss.tumblr.com/post/50008516372</link><guid>http://jaydevss.tumblr.com/post/50008516372</guid><pubDate>Thu, 09 May 2013 13:28:11 +0100</pubDate><category>fmp</category></item><item><title>Lights out.</title><description>&lt;img src="http://25.media.tumblr.com/94ae15dde2442304ad09fff5fa20f752/tumblr_mm4vicuSjE1r3bg7go1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Lights out.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/49374904512</link><guid>http://jaydevss.tumblr.com/post/49374904512</guid><pubDate>Wed, 01 May 2013 20:01:24 +0100</pubDate><category>fmp</category><category>icarus falls</category><category>gaming</category><category>cryengine</category><category>3d</category><category>art</category></item><item><title>3d environment on a cereal box about the converting energy...</title><description>&lt;img src="http://25.media.tumblr.com/d17cfc3bf7137e200fa8c1e518c645e1/tumblr_mlyz4hioxF1r3bg7go1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/4428a0e598f4d8fb947cb7135a083d6f/tumblr_mlyz4hioxF1r3bg7go2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;3d environment on a cereal box about the converting energy inside a 3d environment of a game with sub-plots about converting energy…&lt;/p&gt;
&lt;p&gt;atleast i’m consistent..&lt;/p&gt;
&lt;p&gt;&lt;a href="http://jaydevss.tumblr.com/tagged/cereal"&gt;More about ‘Fissile’ here&lt;/a&gt;&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/49092116757</link><guid>http://jaydevss.tumblr.com/post/49092116757</guid><pubDate>Sun, 28 Apr 2013 15:33:00 +0100</pubDate><category>fmp</category><category>fissile</category><category>icarus falls</category><category>cereal</category><category>Packaging</category><category>box</category></item><item><title>
Such a large-scale Mo-cap is all done, but the game itself needs more time to be completed. We...</title><description>&lt;blockquote&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;Such a large-scale Mo-cap is all done, but the game itself needs more time to be completed. We still need to shoot game motion, in addition to voice recording, facial capturing. And moreover implementing those tremendous volume of data takes tremendous amount of time and effort.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;- &lt;a href="http://www.twitlonger.com/show/lldci5"&gt;Hideo Kojima&lt;/a&gt;, today on Twitter.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;I know how you feel Kojima :(&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;But we&amp;#8217;ll both get it all done&amp;#8230;somehow&amp;#8230;&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48865633025</link><guid>http://jaydevss.tumblr.com/post/48865633025</guid><pubDate>Thu, 25 Apr 2013 19:20:52 +0100</pubDate><category>fmp</category><category>gaming</category><category>hideo kojima</category><category>metal gear solid</category></item><item><title>An video from ENODO who use the Cryengine.
They seem to be a...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/zx3iBCLeqk4?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;An video from ENODO who use the Cryengine.&lt;/p&gt;
&lt;p&gt;They seem to be a company specialising in creating environments for clients for visualisation.  Not too far from what I’m doing.   Impressive stuff.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48800593344</link><guid>http://jaydevss.tumblr.com/post/48800593344</guid><pubDate>Wed, 24 Apr 2013 22:42:54 +0100</pubDate><category>fmp</category><category>Cryengine</category><category>Architecture</category></item><item><title>Wrote up ICARUS FALLS schedule.
Gave myself - Blue, Bryan - Dark...</title><description>&lt;img src="http://25.media.tumblr.com/e89967ae44773c2dd5a940bc5cd5a743/tumblr_mlrly93W9K1r3bg7go1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/ad1e9fb9f7fb19801d3ed835d358abae/tumblr_mlrly93W9K1r3bg7go2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/4b933636fb61515c6c7228b6cfffa98f/tumblr_mlrly93W9K1r3bg7go3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Wrote up ICARUS FALLS schedule.&lt;/p&gt;
&lt;p&gt;Gave myself - Blue, Bryan - Dark Red and RD - Purple&lt;/p&gt;
&lt;p&gt;Deadlines are Bright Red.&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48776530796</link><guid>http://jaydevss.tumblr.com/post/48776530796</guid><pubDate>Wed, 24 Apr 2013 16:06:00 +0100</pubDate><category>fmp</category><category>chart</category><category>sheet</category><category>icarus falls</category></item><item><title>The art of Metal Gear: Yoji Shinkawa’s visual legacy</title><description>&lt;blockquote&gt;
&lt;div&gt;
&lt;div&gt;
&lt;p&gt;Shinkawa’s work is more than just lines on a page. It’s given rise to some of the most memorable set-pieces and characters many of us have ever experienced. Right now, both he and Kojima are hard at work creating a whole new chapter of the Metal Gear experience.&lt;/p&gt;
&lt;p&gt;I don’t know about you, but I’m incredibly excited for Metal Gear Solid 5, and I feel that I have a new-found understanding and respect for just how instrumental Shinkawa’s art is in creating the experience.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;Some insights into the process of creating the iconic characters of Metal Gear.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s one thing reading about this kind of job, but actually &lt;a href="http://icarusfallsgame.tumblr.com/"&gt;being part of team&lt;/a&gt; and being involved gives you a whole new level of respect for these people who do it day in-day out.  Not an easy thing&amp;#8230;&lt;/p&gt;
&lt;p&gt;Full article here:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.vg247.com/2013/04/23/the-art-of-metal-gear-yoji-shinkawas-visual-legacy/"&gt;http://www.vg247.com/2013/04/23/the-art-of-metal-gear-yoji-shinkawas-visual-legacy/&lt;/a&gt;&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48729592708</link><guid>http://jaydevss.tumblr.com/post/48729592708</guid><pubDate>Wed, 24 Apr 2013 00:33:00 +0100</pubDate><category>metal gear solid</category><category>gaming</category><category>mgs</category><category>yoji shinkawa</category><category>hideo kojima</category><category>fmp</category></item><item><title>Saw this on the shelf and knew what had to be...</title><description>&lt;img src="http://25.media.tumblr.com/00cc9c24e6617e52e908eb140d0f0d92/tumblr_mlq52nGO2D1r3bg7go1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/e62a26f3cd2eecb21d95751f8dee731d/tumblr_mlq52nGO2D1r3bg7go2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Saw this on the shelf and knew what had to be done…&lt;/p&gt;
&lt;p&gt;Anyways, back to real work now…&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48713029043</link><guid>http://jaydevss.tumblr.com/post/48713029043</guid><pubDate>Tue, 23 Apr 2013 21:03:58 +0100</pubDate><category>gaming</category><category>box art</category><category>hitman</category><category>lol</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/95e9d8363a759ca7448666786b676467/tumblr_mlpzap0TyI1r3bg7go1_r1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://jaydevss.tumblr.com/post/48704922607</link><guid>http://jaydevss.tumblr.com/post/48704922607</guid><pubDate>Tue, 23 Apr 2013 18:59:00 +0100</pubDate><category>gaming</category><category>box art</category><category>comic sans ms</category></item><item><title>squareddesign liked your photoset: Game box arts re-made with clipart

You know what you have to do...</title><description>&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;strong&gt;squareddesign&lt;/strong&gt; liked your photoset: &lt;/span&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;Game box arts re-made with clipart&lt;/span&gt;&lt;/em&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="Apple-style-span"&gt;You know what you have to do now&amp;#8230;&lt;/span&gt;&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48703150539</link><guid>http://jaydevss.tumblr.com/post/48703150539</guid><pubDate>Tue, 23 Apr 2013 18:27:00 +0100</pubDate><category>fmp</category><category>icarus falls</category><category>lol</category></item><item><title>Game box arts re-made with clipart, Comic Sans MS and ‘bad...</title><description>&lt;img src="http://24.media.tumblr.com/8e948e6bb17fc49cee252de2ffb58b0e/tumblr_mlpvu2GIq01r3bg7go2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/3150cd93618ec36de352637e6676e4a1/tumblr_mlpvu2GIq01r3bg7go1_400.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/cf600f97d8dba371d48b281cd18fd94f/tumblr_mlpvu2GIq01r3bg7go7_r1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/ece44bc950a8a8a8649d62029d88105e/tumblr_mlpvu2GIq01r3bg7go3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/7aee7f21c95252ff9e058c4bea0d60dd/tumblr_mlpvu2GIq01r3bg7go4_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Game box arts re-made with clipart, Comic Sans MS and ‘bad design’…&lt;/p&gt;
&lt;p&gt;The Heavy Rain one…oh man lol…&lt;/p&gt;
&lt;p&gt;Lots more here:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.neogaf.com/forum/showthread.php?t=545034"&gt;http://www.neogaf.com/forum/showthread.php?t=545034&lt;/a&gt;&lt;/p&gt;</description><link>http://jaydevss.tumblr.com/post/48700831375</link><guid>http://jaydevss.tumblr.com/post/48700831375</guid><pubDate>Tue, 23 Apr 2013 17:44:00 +0100</pubDate><category>gaming</category><category>box art</category><category>box</category><category>fmp</category><category>lol</category></item></channel></rss>
