JSS
Some statistics…

Game creation stats:

950 images/textures - includes all working files, references etc. totalling 4.21GB

532 engine-ready textures, totalling 591MB.

380 individual models made in 3ds max, totalling 39MB.

46.5MB of animation data, totalling ~5 minutes worth.

Total diskspace including engine and working files - 9.16GB

Trainstation level stats:

6607 objects

Instances of Rob/Squared’s work: 144

410 lights

114 unique materials

Trainstation width: 360m

Trainstation length: 420m

Trainstation height: 85m

Total number of AI: 51

The first sscreenhot of ICARUS FALLS, with the old logo, with 2 screenshots from today.

Play ICARUS FALLS tomorrow at the Summer Show.

Play ICARUS FALLS tomorrow at the Summer Show.

Making the final adjustments to the level…ready to test tommorow!
I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.
Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)

Making the final adjustments to the level…ready to test tommorow!

I just hope Crytek’s DRM will allow it to run at college, and that the framerate won’t be too bad.

Our (ICARUS FALLS team) little mini-exhibition at the summer show is looking quite nice - There’s a lot to read, watch, listen and hopefully play :)




Not everyone in the game greets the Icarus with open arms.
An example of a poster that would be visible in game showing the struggle of the resistance members.



http://squareddesign.tumblr.com/post/51674522192

Not everyone in the game greets the Icarus with open arms.

An example of a poster that would be visible in game showing the struggle of the resistance members.

http://squareddesign.tumblr.com/post/51674522192

"I should go to this…could be pretty good."

"I should go to this…could be pretty good."

splitscreengaming:

E3 2013: MGS V: The Phantom Pain extended trailer

Game of the show in terms of what was shown in-game as well as technical prowess, Kojima and his team continue to impress with this unveiling of open world gameplay and a new tone for the storytelling in the series.

Metal Gear Solid V: The Phantom Pain is expected to arrive on at least PS4 and Xbox One sometime next year.

Stills from the ICARUS FALLS trailer.

ICARUS FALLS - Trailer

(For some reason it’s very dark on YouTube…sorry) 

Re-using designs made earlier to speed up development.  From afar, the camera can’t tell the difference…
Infact nearly all of this room is going back to other college projects in someway…

Re-using designs made earlier to speed up development.  From afar, the camera can’t tell the difference…

Infact nearly all of this room is going back to other college projects in someway…

"This one’s different"

"This one’s different"

My entry for the Summer Show board.
It’s kind of hard to get a feel for wether or not it will work life-size, when it’s just at 4% zoom in Photoshop, but I think it’ll be pretty cool.  
Running the CryEngine at the resolution required (25984x15354) was impossible, so some up-scaling had to be done which is unfortunate but as image is more about the atmosphere and environement rather than reading ‘SPLITSCREEN GAMING’ and the platform boards, I think it should be ok.
I planned to show an action scene freeze-framed originally, but in the end I thought the environments were very strong and the contrast of this secret, dark underground trainstation against the brightly lit civilian trainstation was kinda cool, and putting them in a panorama image even cooler.

My entry for the Summer Show board.

It’s kind of hard to get a feel for wether or not it will work life-size, when it’s just at 4% zoom in Photoshop, but I think it’ll be pretty cool.  

Running the CryEngine at the resolution required (25984x15354) was impossible, so some up-scaling had to be done which is unfortunate but as image is more about the atmosphere and environement rather than reading ‘SPLITSCREEN GAMING’ and the platform boards, I think it should be ok.

I planned to show an action scene freeze-framed originally, but in the end I thought the environments were very strong and the contrast of this secret, dark underground trainstation against the brightly lit civilian trainstation was kinda cool, and putting them in a panorama image even cooler.